Texture Tests- Dinosaur

One of the things Jude mentioned in our meeting was he wanted to see a texture test for the Plasticine material for the dinosaur to see how the material would look with the light.

This task was asigned again elsewhere but I wanted to make sure it looked perfect, I also wanted to learn more about shader creation through the likes of zbrush, substance painter and xnormal.

I found different processes for creating this smudgy like look in zbrush. It would involve having the character completely UV’ed and in low poly- and then taking thing low poly version into zbrush again, from this, the clay and clay build up tools can be used to create this look.

clay-texture-map01

I looked at mainly Aardman for the specific look. Their characters being make from Plasticine.

Shaun_the_sheep_wallpaper_border.jpg

01_clay_shader_test1

wallace-and-gromit-lst071205.jpg

tt1430626-large-screenshoot1.jpg

A tester of the shader is below, however, for the actual dinosaur, I want to focus on the softer/ modelled look. I also will look into the creation of alphas- to make finger prints.

tests

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s