One of the things we definitely wanted to do was to create a bumpy ground texture in the scene- to give it a bit more of a worn look. Our original idea was to model a rough ground in maya (Jenny) and then get Dervla to create cracks in Zbrush. This was easier said than done- the ground looked lovely however we worried about scale as some of the cracks looked like crevices in comparison to the house.
Dervla’s ground texturing.
I tried baking the ground in Zbrush through the high to low poly workflow by decimating the models so I could export . I could not understand why the bake would not work