So we had a meeting today and have decided to go in a different direction for the modelling project. We discovered quite a lot of groups were going for a creepy environment, fuelled with murder. We had a discussion about what route to go down. Ideas including spaceship environments, cowboys, zombie apocalypses, houses themselves.
I think it was Ryan that suggested Red Dead Redemption after I confessed to liking Cowboys vs Aliens. From this we all had an idea of modelling a Western Saloon, as if it had been broken up from a bar fight.
Thinking of the narrative, I also was inspired by series like Westworld (old and new) and the movie Cowboys and Aliens. Could the bar appear abandoned? Drinks half empty, stools knocked over, a piano still playing? What could have caused a whole city to get up and leave? Much like of Pripyat in Ukraine- abandoned after the Chernobyl disaster. We had a few points of reference to look at- agreeing to meet back on Friday with any ideas or asset lists we could think of. A few of those mentioned were unfamiliar to me- so I wanted to have a look into them.
Cowboys and Aliens (2011).
So, Cowboy wakes with an odd Ben 10 watch on his wrist, having visions of his wife (whom is dead) and is now an outlaw. I actually really like this movie, and love this scene when we are first really introduced to the odd device on the characters arm. The movie itself is based on an old comic of the same name. I had a look online and found some of the panels with bar scenes involved.
Cowboys and Aliens bar fight. (YouTube, 2016).
Things I noticed about the saloon in this bar- its circular structure i.e. you could look along the bar and see the curve around the room. The little clothes along the bar- something I hadn’t thought of. I also loved the array of bottles on the shelf- different sizes and different ages.
A panel from the old comic- instead of tables, booths seem to be used.
Django: Unchained (2012).
Django is one of my favourite films and this is one of my favourite scenes. The saloon itself almost seems like a metaphor of the town of Daughtry- bland but with added fancies/ falsities- much like the way the Sheriff was a fake behind his credentials.
I quite liked how the little niceties were added in this what seemed standard bar. The bland curtains, paintings on the walls and even the taxidermy dog. They add a weird sense of morbidity to the scene.
Hateful 8 (2015).
OK, so not strictly speaking a bar, but more of a half way home. However I love the personality that is felt behind this over stuffed room. The book shelf full of sweets is one of my favourite aspects- it gives a childish feel to the environment, which later on turns sour.
I also like the use of the plush furnishings here, it once again adds to the charm of what looks to be a simple room to let. Below are some of the images of the set design.
The main entrance- I like the feeling of the external environment has on this. The furnishings (furs, antlers, the warm hearth) act as as insulation.
I rather like the idea of clutter around the bed. The trinkets and sweets add an out of touch femininity to the interior.
Another of my favourite parts of the set-the kitchen. I really like the clutter and madness going on here. A lot of interesting textures and colours.
A Millions Way to Die in the West (2014).
OK so this movie isn’t exactly a work of art- however the director really wanted a typical drunken western fight, in which no one would actually know why they were fighting.
The bar in A Million Ways to Die in the West is a lot larger than the others I had looked at previously and a lot fancier. There was a range of different glasswares and bottles, demonstrating the wider selection of offerings at the bar.
The bar itself was built just for the fight scene- so the more breakables the better. We’ll have to take this into consideration in our own model.
The making of the Fight Scene (YouTube, 2016).
This series is a remake of a series, that is a remake of a film, that is based on a comic(?) Westworld has the following premise ;
Sometime in the near future a high-tech, highly realistic adult amusement parkcalled Delos features three themed “worlds” — West World (the American Old West), Medieval World (medieval Europe), and Roman World (the ancient Roman city of Pompeii). The resort’s three “worlds” are populated with lifelike androids that are practically indistinguishable from human beings, each programmed in character for their assigned historical environment. For $1,000 per day, guests may indulge in any adventure with the android population of the park, including sexual encounters and even a fight to the death. Delos’s tagline in its advertising promises, “Boy, have we got a vacation for you!”
Of course it is never that simple- robots will always want to be overlords and take over the world.
I found some footage from the 1973 film, including a bar scene. The set itself looked pretty low budget and not very detailed, however they could be declaring it as one of the temporary saloons common during this time.
The old Westworld. (YouTube, 2016).
I haven’t been able to find much about the new series (above) online. Maybe Phoebe may be able to find something.
Red Dead Redemption
Red Dead Redemption is an open world video game in the Western World. Following John Marston, the man is used as a bounty hunter, blackmailed into doing so as his wife and child are kidnapped.
I am in no way a gamer, however I love playing this game with my brother, and remember a lot of the scenes from it. The saloon videos and sets were one of my favourite due to the detail inside.
As in a game, the floors is mostly clear of debris to prevent blocking the path of the character, something totally opposite as to what we want to do.
I like the plainness to the swinging doors here, not as complicated as some of the ones I had previously looked at.
Pouring a glass of drink- the glasses seem to be small shot or tumbler glasses.
One of the most uncluttered bars I have ever seen.
This bar has a rather spacious area, however I prefer the idea of something smaller and more homely- lots of cramp and clutter.
Call of Juarez
Call of Juarez of is a first person shooter game. The gameplay saw the return of many elements like gunslinger duals. It even incorporates a cool feature that allows people to dodge bullets. The game is told through the narrator, an unreliable character from the saloon featured in the game. Silas Greaves, relates his travels as his tells his story.
The saloon in this gameplay is more of a parlour style saloon, with fancy furnishings and decor. Lots of fancy carvings and even plush sofas.
Call of Juarez: Gunslinger (YouTube, 2016).
The Good, The Bad and The Ugly
This film follows three gunslingers competing to find fortune in a buried cache of Confederate gold during the violence of the American Civil War. I really like the scene taken from the film (below). The building (I think it’s upstairs in a saloon) is worn and destroyed- during the Civil War, and gives a kind of unsettling vibe to the scene. It almost makes you think that the setting is a dangerous as the outlaws themselves.
The bath scene. (YouTube, 2016).
3:10 To Yuma
This film follows the story of a drought-impoverished rancher who accepts the hazardous task of bringing a dangerous outlaw to justice. It is another remake of a file (1957) which was the adaptation of Elmore Leonard’s short story “Three- Ten to Yuma.”
Below is the bar scene from the film. This sounds weird but I like how the interior sounds in this scene. The creaking of wood emphasises what it is made from and gives an idea of how much it is used.
This gives a common, communal feel- something we want to do in our own bar.
Tommy is dead. (YouTube, 2016).
True Grit is set post Civil War, following the story or a young farm girl (Mattie Ross) as she tracks down an outlaw (Tom Chaney) who murdered her father. She enlists the help of a trigger happy-boozy lawman (Coburn) who with the help of a lawman (LaBoeug) go on their adventure.
Although the film doesn’t directly feature a saloon, I found the videos on the production design very useful, and contained some snippets of information I hadn’t thought about.
The film, as mentioned, is based in a new age America, post Civil War. Coal miners were a thing of the passed, the town itself is evidence of the ever building country. It mentioned things that we would stereotype to the Cowboy era being missing- swinging doors, correlated gunfights.
This doesn’t really fit with our own design- due to the want to make it into a fight.
Videos on the production design in True Grit. (YouTube,2016).
This show is on my list of things to watch. I need to regain some spare time- laughs. The series is based on Garth Ennis and Steve Dillon’s 1990 comic franchise of the same name. The plot sees one time outlaw Jesse Custer return to his home to take over his father’s church. Jesse, however, finds things change, as his body is take over by a cryptic force, unleashing a highly unconventional power within him. The series follows him as he tries to find God in a world of the ungodly and in between (Purgatory) characters.
I haven’t actually watched the show, however Phoebe explained things to me. There are two realities based on both Heaven and Hell. Heaven is in a modern day setting, Hell in a period setting.
I really liked the contrast of the two bars. Have a look at the clips below, granted their are SPOILERS.
The Heaven(?). (YouTube, 2016).
I really like the mix of old and new in this- the furnishings similar to the saloons we had looked at previously, with the added extra of the neon lights and fluorescent lighting.
I love the still shot in this as you can really take in a lot of the setting, without needing a guided tour (or pan). The doors and hallways, actors running of screen to these, gives the idea the bar is much larger than it appears, something we should definitely look at.
I found some panels from the comics online, one showing the modern day bar setting. I still think it’s an interesting idea- maybe a future alternative project.
I really want to model a head for our bar table.
I really like the style in this comic- I’m going to ask Ryan to bring in a few so I can flick through them.